
Gameplay Programmer - 2021/2023
Montpellier, France
Due to NDA, I cannot share more details or illustrations of my work freely.
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You will be able to find my work HERE, provided you enter the password supplied with my application, in a purely demonstrative context.
Context:
I joined Wild Sheep Studio for my final year internship in May 2021, as a Gameplay Programmer.
During my internship (6 months), I started by making gameplay prototypes under the supervision of the Game Designers to familiarize myself with the studio's tech, before entering the production loop.
I then worked there for 2 years, in a team of several Gameplay Programmers, working mainly with the Game Designers and Producers, but also with the rest of the team (Animation, Art, Sound, QA).
Skills acquired:
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Working in a multidisciplinary team.
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Development methodology (Requirement, Proposal, Development, Review, Test, Implementation).
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Team communication.
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Improved level of English through regular practice.
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Take initiative and responsibility (Feature ownership, etc.).
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Improved programming skills (C++, Scripting).
Personal achievements:
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Prototypes.
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3C Features.
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AI Features.
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Creation of Gameplay Elements (Toys).
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UI creation and implementation.
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Quest System creation.
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Code Archeology and update of an old gameplay feature.